Out of Control Theme


About

Out of Control [1] is about systems design in a world that is no longer in control, and actually never has been. Governments try, big companies try, societies try, institutions try, but essentially they all are not really successful–because reality is complex and people do not want to be fully controlled. How to design for this, when successful design is often very much about imposing control over the designed products, its ecosystem, the context, the design language, and sometimes even the human in contact with the design?

Out of Control is about dealing with a complex boundary between physical and digital worlds in bottom-up and self-organizing ways. How to design for dynamically changing environments and contexts? How to deal with changing requirements, tastes and trends when essentially everybody is connected and markets are supercharged with demands?

Out of Control is finally also about designing for challenges that arise in the new public domain, both urban and eco, both crafty and post-digital. These challenges are inherently complex and ask for a more dynamic approach with strong elements of empowering citizens and inspiring bottom-up action. Out of Control is a place where you can design with realistic constraints of system behavior and for real-life situations and settings. We will show you!


References:

[1] Kevin Kelly, Out of Control, 1993.


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